I finished this shoe finally. adding it's texture changer hud and sizing scripts. setting up it's preview images and demo objects in world. I was really happy with the results of the object. I think on the next set though I am going to look into a better method for the textures. The various colors on this shoe appeared best when advanced lighting was turned on. That was because I had both the normal maps and specular maps added into the materials. Something I rarely ever do. however when you go to lower graphics settings you don't get the vivid and wonderful texture that it truly is. Many people do not use high graphics because Second life can be such a drain on their systems as it is. which was why before I was baking all of my textures. These last two projects I wanted to see what happened when I used the materials instead. As much as I love the results you just can't see it unless you are using that advanced lightly. So I may go back to baking it all into the single texture. uploads are much less costly as well if you don't have to upload all of the bump but I will have to see what turns out the best on the next run through.
Thanks for viewing. This image is a high quality snapshot from Second life.